SNET Internet
SNET Internet Features  
Issues in Education Beth Bruno
by Beth Bruno 06/23/2000

Girls & Technology Network

The Connecticut Girls & Technology Network is an expanding collaborative of individuals representing schools, colleges, museums and science centers, businesses, governmental agencies and other organizations. Its purpose is to create a climate for learning and using technology that will make technology activities equally welcoming and enriching to all students and will expand the range of opportunities for girls to participate in careers in technology.

As early as kindergarten, the stereotypes about computers being more identified with boys than with girls has begun, because the world of computer and video games is so strongly associated with the play of boys, not girls. Middle school aged boys are three times more likely to attend computer camps than their female counterparts. Computer games are the world of "Game Boy," and the name is no accident. 75%-85% of sales and revenues in the $10 billion computer game industry come from male consumers. According to a study done by Mattel and reported in Newsweek in October, 1996, for every four software program parents buy for their sons, they buy only one for their daughters. The gap is narrowing, but still exists.

One initiative is to develop software and computer games that appeal to girls, such as games with female protagonists and games that downplay competition, violence and control in favor of challenge, curiosity, fantasy and cooperation, features which increase motivational value for all players, girls as well as boys.

The Girls & Technology Network plans other initiatives to involve girls with technology and give them opportunities to learn from women role models who have chosen careers in math, science or technology.

Two upcoming events are:

  • Girls Technology Exposition, to be held at the University of Connecticut on September 14, 2000. Hands-on activities, adult female mentors, showcase of new technology software, a keynote speaker and other events for the middle school girl invitees.

    Contact: Jean Rozett at 203-498-4240. Email: jrozett@aol.com

  • Women in Science and Engineering summer camp at the Westover School in Middlebury, CT. 4-day sleepover camp for middle school girls. Math, science, technology and sports activities for participants. Some scholarship aid available.

    Contact: Carol Santos at 203-577-4503 Email: csantos@westoverschool.org;Or Ann Pollina, Head of School, at 203-758-2423 Email: apollina@westoverschool.org

An important factor in the future success of these initiatives will be the receipt of funding from the National Science Foundation (NSF), to which the Technology Network has submitted a proposal. Funds from corporate sponsors have already been secured to cover the costs of the Technology Exposition, making it possible for participants to pay no entry fees. NSF funding will help bring down the costs of the weekly summer camps, so that girls whose families couldn't otherwise afford the fees will be able to attend.

Best Practices for Teachers -- to keep girls involved with technology

  1. Emphasize technology as a tool not a toy; this is how most girls use it.
  2. Actively seek and use software that is appealing to girls.
  3. Encourage girls to go beyond word processing. A simple course in computer architecture, common vocabulary and simple programming can go a long way in demystifying the computer.
  4. Connect use of technology to real problems, to the good of the world and its people.
  5. Help students to imagine careers in which technology will be an important tool.
  6. Consider the technology venue; small computer pods and collaborative use are appealing to many girls.
  7. Monitor the use of technology. Be sure girls are not relegated to watchers or notetakers. If boys dominate the computer room, consider forming a special girls club.
  8. Train girl experts. Have them run classes or monitor computer labs.
  9. Don't let girls' strengths become their weaknesses. Don't encourage speed over reflection.
  10. Encourage experimentation. Remind students that most everyday technology isn't fragile.
  11. Work with parents. Help them to share your high expectations for their daughters.
  12. Great resources:

    • Video: "How Computers Work" from Boston Computer Museum
    • Free curriculum from Intel: "The Journey Inside the Computer"
    • Kids Network Units: National Geographic Society
    • FIRST contest: School/industry robotics competition
    • Hands on science and technology units: TERC
    • Free units and materials: NASA
    • LEGO Dacta Technology products
(Best Practices and Resources for Teachers compiled by Ann Pollina, Head of Westover School)

Please send questions or comments to bbruno@snet.net.

Previous columns are available.

   SBC Corporate Site ©1995-2004 SBC Knowledge Ventures. All rights reserved.     Legal  Privacy
Miscellaneous Archived Columns Survey Results Network Archived Columns Investing Archived Columns Education Q&A Archived Columns Issues in Education Archived Columns Surfing the New with Kids Archived Columns Viewpoints Archived Columns Insights Archived Columns Jeff Schult Don Coffin Babara Feldman Beth Bruno Support Search Products Personalize News Links Features Home SMARTpages.com Yellow Pages SBC Corporate Personal Options Personal Home Pages New Customers Start Here